> For the complete documentation index, see [llms.txt](https://troxlabs.gitbook.io/gearevolution/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://troxlabs.gitbook.io/gearevolution/prestige-and-encyclopedia.md).

# Prestige & Encyclopedia

***

### 🌟 1. How Prestige works

When a player reaches the **Max Level**, they can "Prestige" their item in the F-key menu.

* **The Reset:** The item goes back to Level 1, but it keeps its Prestige bonuses.
* **Costs:** You can make it cost money (Vault) or XP levels.
* **Scaling:** Every time they Prestige, the next one costs more automatically.

#### Why do it?

* **Permanent Buffs:** You can give the item extra damage, health, or speed that never goes away.
* **XP Multiplier:** Items get more XP per action after they Prestige.
* **Cool Name:** The item gets a star and a Roman numeral (like ★ III) to show how powerful it is.

***

### 📖 2. All Tools & Weapons

Here is a quick list of how different items work:

* **Mace:** Use it for smash attacks. The higher you fall, the more XP you get.
* **Spear:** Throw it or use the charge attack to get extra XP.
* **Brush:** Great for archaeology. You get XP when you find loot.
* **Trident:** Works for hitting, throwing, and using Riptide.
* **Pickaxe & Shovel:** Just mine blocks. Rare blocks give more XP.
* **Sword & Bow:** Kill mobs or hit players to level up.

***

### 📊 3. Placeholders for Lore

You can use these tags in your item descriptions:

* `%level%` - Current level.
* `%max_level%` - The highest level possible.
* `%current%` / `%required%` - XP progress.
* `%prestige_roman%` - The Prestige rank (like II, III).
* `%total_xp%` - All XP earned since the start.

***

> \[!TIP] The `%bar%` placeholder shows a nice progress bar to the player!


---

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